Less Death Star, More Tie Fighter
The Tactical Need for Army Skirmishers
By LTC Travis Michelena
Article published on: March 20, 2025, in the Spring
Issue of the Infantry journal
Read Time:
< 7 mins
Rangers assigned to the 75th Ranger Regiment assault an objective
during a 2023 training exercise. (Photo by SGT Paul Won)
An eerie fog swirls around your boots as you lead your infantry
platoon through the increasingly dark forest. A twig snaps, and the
bushes rustle ominously 50 meters to the west. Suddenly, from the
shadows emerges either one angry horse-sized duck or 300 angry
duck-sized horses.
Given a choice, which would you rather fight? I wager you would much
rather focus all of your attention on the one goliath duck than have to
deal with a deluge of tiny horses. This may be just a silly thought
exercise, but the concept has merit. Although the weight of one horse is
equal to around 300 ducks, the effect on the battlefield is much
different.1
Even with superior intellect and technology, it is much more difficult
to focus energy on numerous small, less lethal targets than it is to
direct your efforts on the one larger but perhaps deadlier target. Yet
this is the scenario the Army has boxed itself into with the continued
focused development of large, heavy, and highly technical machines of
war as the solution to combat.
To use a popular science fiction franchise as another example, a long
time ago in a galaxy far away, the Galactic Empire concluded that the
best way to win its long-running war was to build a super weapon so
technologically advanced and massively devastating that Rebel forces
would be forced into a final submission.2
As franchise installments revealed, the massive time and resources
required to build and operate the behemoth known as the “Death Star” was
wasted not once but twice as the inferior Rebel forces exploited key
vulnerabilities to destroy the weapon system with a swarm of relatively
cheap fighters. The American way of war is on a similar path, but on the
wrong side. We love technology. Our combat systems are built to defeat
any attack, conquer any terrain, and destroy any enemy. But as history
has demonstrated, even the most powerful of forces can be defeated, or
at least perpetually disrupted, when attacked unconventionally.
Armies worldwide are only getting more lethal, more accurate, and able
to strike from increasingly further distances. The battlefield has
changed. Years of training, billions of dollars, and months of
deployment activities can be lost as a barrage of hypersonic missiles
crest the horizon, each zeroing in on armored vehicles individually
tagged and targeted by space and drone observation.3
One entire combined arms battalion could be gone in a blink. While the
Army has committed to increasing our ability to conduct counterfires and
missile defense, and improve the lethality and distance of our weapon
systems, that may be only half the solution. The plan of simply
“out-executing” an opponent with like equipment is not actually simple
at all. Army tactics must change to counter the advantages currently
held by our adversaries at the same time we raise our ability to match
and exceed them.
Losses are an unfortunate byproduct of war. It is not acceptable (in the
U.S. military, at least) to simply throw people and equipment into the
meat grinder in a battle of attrition, but it is equally dangerous to be
of the mindset that losses can be fully negated with sufficiently
hardened vehicles. Enemy long-range fires are at such a volume, range,
and mobility that they can afford to attack targets early and often, and
for better or worse, the U.S. Army fights through its vaunted main
battle tanks. Most battle planning orbits around the use and maneuver of
heavy armor, supported by air and artillery, to take and hold ground.
We’re watching the stalemate live in Ukraine, where neither side can
take and hold ground despite significant ground and air barrages. The
Army should consider going lighter, cheaper, and more numerous to defeat
opponent advantages before committing heavy armor. The goal
would be to finish the fight with the tanks rather than start it.
If the U.S. military is planning on fighting a peer threat, we need to
consider what gives a peer threat the most trouble. Namely, what gives
us the most trouble. Too often, we reference Operation Desert Storm as a
great victory against a similarly equipped military, but it is the Yom
Kippur War in 1973 that may give us the most insight. The Israeli Army,
which is similarly equipped to U.S. forces, was initially defeated in
part because of the overwhelming number of individual anti-tank weapons
leveled against their western forces. Coupled with surprise and other
compounding factors, the better-equipped and trained Israeli forces were
rocked on their heels. More recently, the U.S. military conducted the
exercise Millennial Challenge 2002, where it faced an unnamed virtual
Middle Eastern enemy force led by retired Marine Gen Paul Van Riper.4
The results were unnerving at best:
Van Riper decided that as soon as a U.S. Navy carrier battle group
steamed into the Gulf, he would “preempt the preemptors” and strike
first. Once U.S. forces were within range, Van Riper’s forces
unleashed a barrage of missiles from ground-based launchers,
commercial ships, and planes flying low and without radio
communications to reduce their radar signature. Simultaneously, swarms
of speedboats loaded with explosives launched kamikaze attacks. The
carrier battle group’s Aegis radar system — which tracks and attempts
to intercept incoming missiles — was quickly overwhelmed, and 19 U.S.
ships were sunk, including the carrier, several cruisers, and five
amphibious ships. “The whole thing was over in five, maybe ten
minutes,” Van Riper said.5
Gen Van Riper wreaked havoc on the technologically superior U.S. forces
in short order, and at a much-reduced cost, than if he had attacked with
like forces (i.e., Navy vs. Navy). The lessons we learned were the wrong
ones. We doubled down on protection and lethality instead of adapting
the swarm tactics as a viable winning strategy.
Swarming skirmishers are not a new trend and have been a feasible tactic
since formal militaries were created… and likely earlier. Throughout
history, inferiorly equipped enemies have adapted by giving advanced
forces both more and less to engage. They deploy small, agile,
and inexpensive combat forces in greater numbers with seemingly chaotic
movements, as opposed to large high value targets with structured
objectives. Napoleon struggled against guerrilla tactics in Spain and
also employed his own skirmishers to disrupt coalition formations before
committing his own formations. Soviet tanks and helicopters struggled to
defeat scattered locals equipped with anti-air and anti-tank weapons in
Afghanistan and are continually harassed by small drone warfare in
Ukraine.6
The U.S. has personally experienced fighting these tactics in Korea,
Vietnam, Iraq, and Afghanistan, not to mention the struggles with
fighting Native Americans early in our own country. Yet despite the
continual examples presented by history, the U.S. Army persists in the
thought that our “Death Stars” will dominate future conflicts. We move
further and further away from skirmishers as a viable addition to our
fighting formations. With the advent of brigade combat teams, the
lethality, mobility, and deep-strike capability of the Vietnam-era
long-range reconnaissance detachments (LRSDs) is slowly being converted
to armored reconnaissance units, designed to engage and defeat adversary
reconnaissance armor with like vehicles. The ability to actively harass
and disrupt without being decisively engaged has dissipated at a time
when it is needed the most.
Field Manual 3-0, Operations, implores commanders to give the
enemy “multiple dilemmas” in an effort to affect their observe, orient,
decide, act (OODA) loop. Small teams — ghosting from tree to shadow in
the wood line, attacking and disappearing continuously — cause
trepidation and disrupt movement like almost no other force. The
Imperial Tie Fighters swarmed like killer bees, never presenting a
singular target and utilizing a “death by a thousand cuts” strategy.
Vietcong forces mastered this fear during the Vietnam War as well as our
sniper teams do today. Modern skirmishers would utilize certain traits
to be the most effective:
1. Small Teams: A group of two to four Soldiers is more
effective for “hit and run” attacks than the traditional cavalry and
infantry formations. Operating semi-independently, and in large numbers
(of teams), these groups would swarm enemy forces from multiple angles,
striking and withdrawing as another team attacks from a new direction.
Their goal is to create chaos and confusion, with the bonus possibility
of destroying key enemy equipment and personnel.
Paratroopers in the 1st Brigade Combat Team, 82nd Airborne Division
conduct operations during Swift Response in Torun, Poland, on 8 June
2016. (Photo by SGT Juan F. Jimenez)
2. High Lethality and Mobility: Smaller, lighter,
faster. For the cost of one Bradley Fighting Vehicle, the Army could
have around 25 Polaris MRZR all-terrain vehicles. That trade-off gives a
commander 25 chaos teams, which, when equipped with individual sniper
rifles, grenade launchers, and anti-air and anti-tank weapons, can
attack targets of opportunity at will before quickly fading into the
shadows. Given individual dirt bikes or quad bikes, especially if
electric and quiet, the individual skirmishing soldier, and team
overall, is even more mobile and frustrating.
3. Stigmergy: Essentially, swarming attacks are
executed without continual direction and coordination during the
attack.7
In an ambush, Team A engages suddenly and violently, then withdraws just
as quickly. Team B engages from a different direction just as the enemy
responds to the initial attack, then quickly withdraws. As enemy
attention shifts, Team A, or even a third or fourth team engage again,
continually interrupting the OODA loop with new problems, all without
having defined planning between teams.
Stigmergy-based rules allow units to deduce when to attack, retreat, and
how much distance to maintain with other detachments based on the
surrounding environment. Relatively simple sets of rules, properly
vetted and trained, can allow junior leaders to rapidly self-organize
with little to no electronic communication signature to complete a
mission.8
It can be argued that Stryker brigade combat team (SBCT) reconnaissance
squadrons, as well as Ranger battalions and even infantry companies, all
retain a skirmisher mentality. This is certainly true, and the intent
would be to enhance these capabilities with equipment and training
rather than allow them to be slowly transformed to heavily armored,
high-signature formations. The two most likely candidates for the
development of chaos teams are the cavalry squadrons and infantry
companies. Their missions and training sets are already closely
associated with the objectives of the skirmisher, but with the added
ability to bridge the gap between a reconnaissance (information) focus
and the infantry (kill and hold) focus.
The arguments against such formations are largely based on risk. There
is obvious concern for the survivability of the teams, which is in
direct conflict with the current trend of increasing the armor of
reconnaissance elements. Their key to survival, however, is the same as
what makes them lethal. Chaos teams are small and fast, with a minimal
vehicle signature and battlefield footprint. Much like hearing the buzz
of a mosquito, it is difficult to pin down where it’s coming from, and
even harder to actually swat it. This becomes exponentially more
difficult as the number of mosquitoes increases. As mentioned, the teams
utilize opportunistic hit-and-run attacks to avoid direct and extended
engagements with enemy forces. Violent action is followed by rapid
disengagement during the initial confusion, leaving the enemy dealing
with the sudden chaos. There is the threat of being discovered and
destroyed, which is a constant concern for all reconnaissance elements
(as well as a necessary evil). Once again, the small footprint of the
teams is conducive to quickly and easily going to ground as needed.
Training focus on survival skills and camouflage will further enhance
their ability to fade into the forest. The enemy gets a vote; however,
and it is likely to find a few teams through luck or detection. The
large number of teams and fluidity of their mission minimize the impacts
to combat effectiveness of the skirmisher element. In contrast, the loss
of armored vehicles in traditional reconnaissance formations can open
gaps that are not easily closed. Whereas swatting that one mosquito is
satisfying, it does little to stop the onslaught of the rest of the
swarm. By nature, the chaos teams are certainly high risk, but the
effects they provide could prove to be a much higher reward.
The Army currently lacks the ability to actively disrupt enemy
operations on a persistent basis. We lament adversary capabilities for
anti-tank and anti-air at the lowest level, forcing excessive caution
before our adversary has even used it against us, but have not addressed
our tactics to counter them. U.S. Army reconnaissance and infantry
elements have clearly defined missions and doctrine but lack the
flexibility to flow in and through the enemy with open objectives. Much
like the swarms of Tie Fighters surging against approaching Rebel
fighters, the benefits of the chaos teams are clear. They have minimal
logistics support requirements, the ability to cause massive disruption,
and can absorb the loss of teams without becoming combat ineffective.
Before the message boards fill with die-hard fans, I fully acknowledge
that tanks are probably more Imperial Star Destroyer than Death Star.
The point remains that the historical Army concept of
relying on this heavy armor is susceptible to catastrophic
failure with a few well-placed shots (and perhaps a bit of the Force).
To defeat an adversary with the depth and breadth of artillery and
anti-access/area denial that our adversaries have demonstrated, the Army
needs to employ less Death Stars and invest in quite a few more Tie
Fighters.
Endnotes
1. The average duck
is roughly 4 pounds, while the average horse is roughly 1,200 pounds.
2. George Lucas,
Star Wars, Lucasfilm, 1977,
https://www.imdb.com/title/tt0080684/.
3. Amanda Macias,
“Russia’s New Hypersonic Missile, which can be Launched from
Warplanes, Will Likely Be Ready for Combat by 2020,” CNBC, 13 July
2018,
https://www.cnbc.com/2018/07/13/russia-new-hypersonic-missile-likely-ready-for-war-by-2020.html.
4. Micah Zenko,
“Millennium Challenge: The Real Story of a Corrupted Military Exercise
and its Legacy,” War on the Rocks, 5 November 2015,
https://warontherocks.com/2015/11/millennium-challenge-the-real-story-of-a-corrupted-military-exercise-and-its-legacy.
5. Ibid.
6. “The Soviet
Invasion of Afghanistan and the U.S. Response, 1978–1980,” U.S.
Department of State, n.d.,
https://history.state.gov/milestones/1977-1980/soviet-invasion-afghanistan.
7. A form of
self‑organization without formal planning, direct control, or
communication; examples include ants, bees, flocks of birds, and
schools of fish.
8. Justin Lynch and
Lauren Fish, “Soldier Swarm: New Ground Combat Tactics for the Era of
Multi‑Domain Battle,” Modern War Institute, 5 April 2018,
https://mwi.westpoint.edu/soldier-swarm-new-ground-combat-tactics-era-multi-domain-battle.
Author
LTC Travis Michelena, currently serves in the 79th
Theater Sustainment Command Forward Element in Vincenza, Italy, with a
focus on sustainment operations throughout Africa. He has more than 17
years of experience as an Army logistician with deployments to Iraq,
Afghanistan, and Haiti. LTC Michelena’s previous assignments include
serving as commander of the Forward Support Company, 4th Squadron,
10th Cavalry Regiment, 3rd Brigade Combat Team, 4th Infantry Division;
an observer-coach-trainer and Headquarters and Headquarters Company
commander with the First Army’s 181st Infantry Brigade; and S-3 and
executive officer with the Surface Deployment and Distribution Command
in Europe.