The Game Tape Shows All
Using sUAS to Improve After Action Reviews
By LTC Teddy Borawski and CPT Cody McCurry
Article published on: September 22, in the Fall 2025
Issue of the Infantry Journal
Read Time:
< 8 mins
A C-100 unmanned aerial system sits ready for take off. (Photo courtesy
of the 25th Infantry Division Public Affairs Office)
Over the past year, our battalion — 1st Battalion, 27th Infantry
Regiment, 2nd Mobile Brigade Combat Team (MBCT), 25th Infantry Division
— transitioned from an infantry brigade combat team to an MBCT as part
of the Army’s Transformation in Contact (TiC) initiative. We fielded the
Army’s newest equipment, such as the Infantry Squad Vehicle, the XM-250,
Small Multipurpose Equipment Transport (SMET), Silent Tactical Energy
Enhanced Dismount (STEED), and small unmanned aerial systems (sUAS). Our
training path began in January 2024, allowing us to field and integrate
this equipment into every training event, from team live-fire exercises
(LFXs) through platoon and company combined arms live fires. Our
training path culminated in our deployment to the Big Island of Hawaii
through a long-range maritime air assault during Joint Pacific
Multinational Readiness Center (JPMRC) 25-01 in October 2024.
As we progressed from training event to training event, our Light
Fighters worked daily to master the basics as a light infantry battalion
under the MBCT construct. We found that our TiC equipment made us faster
and more lethal. The more reps we got in something such as launching a
short-range reconnaissance (SRR) sUAS or conducting a map reconnaissance
to establish a vehicle drop-off (VDO) point, allowed us to be more
effective in developing tactics, techniques, and procedures (TTPs) from
the squad up to battalion staff. As leaders in 1-27 IN, we observed and
pushed the organization through each step of Kolb’s Experiential
Learning Cycle, which includes active experimentation, concrete
experience, reflective observation, and abstract conceptualization.
1
Each training event presented an opportunity to start the model over,
allowing us to experiment continually and then cement lessons learned
into the next event. Applying this model allowed us to achieve our goal
of getting better by 1 percent every day. After completing JPMRC 25-01,
we quickly looked ahead at future training opportunities to continue
this learning cycle, cementing lessons learned and not creating lessons
observed.
Key takeaway: Learning is a cyclical process: Kolb’s
model emphasizes that learning involves a continuous cycle rather than
linear progression.
Fielding of the C-100 medium-range reconnaissance (MRR) system in
February of this year presented our battalion with another opportunity.
Not only did we have a new UAS with an extended range and more
sophisticated camera system to train on, but we also realized that we
had an asset that could help us critique ourselves while we conducted
training. Our new MRR not only allowed us to progress through Kolb’s
Experiential Learning Cycle by experimenting with how we operate with
this new capability, but it also enhanced the way that we conduct
training, focusing explicitly on Step 7 of the Eight-Step Training Model
— conduct after action reviews (AARs).
“We have got to use every opportunity to improve individually so we
can improve collectively.”
— Nick Saban
As infantry trainers, we inherently know that not all individuals learn
through the same methods. Some Soldiers learn best through reading,
demonstration, or verbal explanation. A large portion (roughly half)
learns best from a visual depiction of a task.
Figures 1 and 2 — C-100 Footage from Platoon Live-Fire Exercise. The
medium range reconnaissance system was utilized to record platoon
iterations and played in the after action review (AAR) building
following each iteration for immediate viewing/internal AAR.
The idea of video recording training is not new. Professional and
college sports teams have been recording gameplay since they had the
means to do so. The most successful teams and players are known to spend
hours reviewing game tapes to build upon the team and individual
performance. This inspired the idea of using our MRR to create a “game
tape” for each of our platoons as they progressed through the blank/live
iteration of our platoon LFX lane.
Our platoon-focused training density began with each company deploying
to the Kahuku Training Area for 24 grueling hours of platoon situational
training exercises (STX). This opportunity provided each platoon with
successive missions that ended with trench clearance, mirroring the
requirements for the LFX lane they would see approximately 48 hours
later. We developed a waterfall schedule, offsetting each company by 24
hours. After completing the STX lanes, each company would self-deploy to
Marine Corps Base Hawaii for platoon LFXs.
During the first day of platoon LFX lanes, we did not have the final
clearance to operate our MRR on the range so the first company to
complete the training did not receive a recording. In retrospect though,
this company served as our control group for our game-tape trials. This
company gradually progressed through the feedback of traditional
observations delivered at the hotwash upon conclusion of each iteration.
Those platoons took notes and made necessary adjustments through
subsequent rehearsals before their next iteration. This represented the
AAR model for an LFX lane that we were accustomed to.
The most successful teams and players are known to spend hours
reviewing game tapes to build upon the team and individual
performance. This inspired the idea of using our MRR to create “game
tape” for each of our platoons as they progressed through each
blank/live iteration of our platoon LFX lane.
The final two companies that conducted training on our platoon LFX lane
were provided a game tape and demonstrated a shorter learning curve than
the first company. The flow of each iteration, incorporating the video
recording, looked like the following:
-
Before initiating the lane, MRR crew members launched the UAS and
stationed themselves to observe the beginning of the lane.
-
The platoon initiated the lane, moving through the limit of advance
(LOA). We made no changes to our execution, using a team of safeties
and observer coach/trainers. The MRR crew then quickly returned the
UAS to a designated area and cycled the controllers with the recording
to the AAR building.
-
At the end of the lane, the platoon returned to the starting point,
downloaded all unexpended ammunition, and received the hotwash from
company and battalion leaders.
-
The platoon then moved into an adjacent AAR building to view the
recording on a projector. The MRR crew used our second controller to
repeat the above steps, ready to present the footage to the next
platoon.
Soldiers with Headquarters and Headquarters Company, 1st Battalion,
27th Infantry Regiment, fire 60mm mortars at Marine Corps Base Hawaii
during a platoon live-fire exercise. (Photo by SFC Ryan Leboeuf)
The audience for the MRR-enabled game-tape AAR solely included the
platoon that had just executed the lane, and the platoon leader/platoon
sergeant led the session. This was intentional; we wanted to create an
environment where every platoon member felt comfortable speaking.
Following the review of the MRR footage, each platoon had roughly three
to four hours of rehearsal time before their next iteration. The results
were more than impressive.
After subsequent iterations, the hotwash comments evolved. We were no
longer harping on basic critiques such as spacing and tempo. The
platoons saw this in the recording, made adjustments, and cemented the
lessons on the game tape into their rehearsals and planning — creating
lessons learned. Platoon leadership benefited greatly as well; platoon
leaders and platoon sergeants could now see issues with sequencing,
timing, and triggers.
After reflecting on this training event with the 1-27 IN team, we are
confident that the Eight-Step Training Model provides trainers with
everything they need to be successful. But, as we transform in contact
as an Army, we also need to ask ourselves how can we use our new
equipment to transform the way we train — not just how we operate?
Hotwashes remain a must in the AAR process. This is the opportunity for
leaders to provide instant critiques and corrections, but safeties and
leaders only have two eyes and cannot be at every point or observe every
micro-decision made. The game tapes provided another way platoons could
see themselves.
This AAR technique was one idea that we developed, and we encourage
others to continue sharing ways to transform how we train. To conclude,
here are some anecdotes from three platoon sergeants who executed our
platoon LFX.
A view from the sniper teams’ firing position during 1-27 IN’s
live-fire training at Marine Corps Base Hawaii at Kaneohe Bay. (Photo
by 1LT Bradley King)
SFC Christopher Marshall, Borzoi 1-7: “I believe it was a good tool for
senior leaders to have and be able to coach and mentor the junior
Soldiers. It would be helpful to have been able to talk to operators
beforehand so the leaders conducting the MRR-enabled AAR could pinpoint
the biggest friction points from previous iterations and ensure that we
have footage of those friction points, or a more concerted effort on
those friction points, going forward. The junior Soldiers really enjoyed
being able to see what they messed up on, and it did help me lighten the
mood on mistakes that were made while still being able to coach, teach,
and mentor.”
SFC Edward Didonato, Death 2-7: “The MRR was an unrivaled asset to
conducting platoon-level AARs. Providing ‘game-day’ footage covering the
entire battlespace allowed our platoon to find friction points and
tailor our rehearsals in areas we were less proficient. Additionally, it
enables confidence in the leaders down to the Soldier level by visually
capturing the areas we did extremely well. In war, there are no rewinds
or pause button. With this system, it creates realtime feedback that can
only help us improve and enhance our capabilities at any echelon. Not
only does it allow us to rehearse until we get it right but rehearse
until we can’t get it wrong.”
SFC John Woods, Coldsteel 3-7: “Very excited for this capability moving
forward. The game tape will remove perception and be able to clearly
highlight our weaknesses. By having these blind spots identified without
a shadow of a doubt, we can continue to raise our ceiling.”
Notes
Authors
LTC Teddy Borawski commands 1st Battalion, 27th
Infantry Regiment, 2nd Mobile Brigade Combat Team, 25th Infantry
Division, Schofield Barracks, HI.
CPT Cody McCurry currently commands C Company
(Coldsteel), 1-27 IN.